Unity Developer (Intermediate)
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Department:
XR
Job Type:
Freelance
Application Deadline:
26 August 2025 at 11:00:00
Date Posted:
12/08/25
Payment:
Competitive
WHAT WE'RE LOOKING FOR
Key Info
Period | 10 weeks |
Remote Option | Fully Remote, with option to work from Belfast city centre based office. |
Hours | 40 hours a week |
Ideal Candidate
The ideal candidate we would be looking for would ideally have at least 4 years of experience in Unity development, with comprehensive understanding of cloud-connected infrastructure (PostgreSQL & MongoDB) as well as remote application compilation systems. Experience in Mixed Reality and Virtual Reality development is essential, with demonstrated expertise in performance optimisation and cross-platform deployment for enterprise applications.
Skills
Core Unity Development:
4+ years experience in Unity development with C# programming.
Proficiency in Unity's component-based architecture and design patterns.
Experience with Unity's Universal Render Pipeline (URP) for XR applications.
Expertise in Unity's animation systems, including Timeline and Cinemachine.
Virtual Reality & Mixed Reality Development:
Hands-on VR and MR (Mixed Reality) development experience.
Implementation of Mixed Reality Toolkit (MRTK) for spatial interactions.
Hand tracking and gesture recognition system development.
Spatial audio implementation and 3D sound design integration.
Cross-platform XR deployment and optimisation techniques.
User Interface & Experience Development:
Advanced Unity UI (uGUI) development for both traditional and XR interfaces.
Spacial UI design and implementation for immersive environments.
Integration of gamification elements and learning progress indicators.
Performance Optimisation & Deployment:
Mobile XR performance profiling and optimisation techniques.
Asset bundle management and dynamic content loading systems.
Memory management and garbage collection optimisation for XR.
Cross-platform build pipeline configuration and automation.
Version control systems (Git) and collaborative development workflows.
Learning Analytics & Assessment Integration:
Implementation of learning objective tracking and measurement systems.
Biophysiological data integration (Empatica E4, Muse Research devices).
Real-time performance analytics collection and transmission.
Bloom's taxonomy-aligned assessment framework implementation.
Output
XR Application Development:
Cross-platform VR applications optimised for Pico devices.
Mixed Reality experiences with seamless environment blending and interaction.
Responsive UI wrapper systems that adapt to different interaction modalities.
Performance-optimised applications.
Integration & Connectivity Systems:
Real-time data synchronisation between Unity applications and cloud infrastructure.
API integration layers connecting Unity clients with microservices architecture.
WebSocket implementation for live collaboration and real-time updates.
Secure authentication and session management integration.
User Experience & Interface Implementation:
Intuitive spatial interfaces following XR design best practices.
Accessibility features ensuring inclusive design for diverse user capabilities.
Gamification mechanics that enhance learning engagement and motivation.
Responsive design systems that work across desktop, mobile, and XR platforms.
Analytics & Assessment Tools:
Learning analytics collection systems integrated with Unity gameplay.
Real-time performance measurement and feedback mechanisms.
Biophysiological data integration and visualisation components.
Comprehensive logging and debugging systems for quality assurance.
Documentation & Collaboration:
Technical documentation for Unity development standards and practices.
Code review and quality assurance protocols for team collaboration.
Knowledge transfer materials for ongoing development and maintenance.
Integration guides for connecting Unity applications with platform ecosystem.
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