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Unity Developer (Intermediate)

APPLY HERE

If you require more information or if something is missing or broken on this page, please contact:

hiring@auradigitalstudios.com

Department:

XR

Job Type:

Freelance

Application Deadline:

26 August 2025 at 11:00:00

Date Posted:

12/08/25

Payment:

Competitive

WHAT WE'RE LOOKING FOR

Key Info

Period

10 weeks

Remote Option

Fully Remote, with option to work from Belfast city centre based office.

Hours

40 hours a week


Ideal Candidate

The ideal candidate we would be looking for would ideally have at least 4 years of experience in Unity development, with comprehensive understanding of cloud-connected infrastructure (PostgreSQL & MongoDB) as well as remote application compilation systems. Experience in Mixed Reality and Virtual Reality development is essential, with demonstrated expertise in performance optimisation and cross-platform deployment for enterprise applications.


Skills

Core Unity Development:

  • 4+ years experience in Unity development with C# programming.

  • Proficiency in Unity's component-based architecture and design patterns.

  • Experience with Unity's Universal Render Pipeline (URP) for XR applications.

  • Expertise in Unity's animation systems, including Timeline and Cinemachine.


Virtual Reality & Mixed Reality Development:

  • Hands-on VR and MR (Mixed Reality) development experience.

  • Implementation of Mixed Reality Toolkit (MRTK) for spatial interactions.

  • Hand tracking and gesture recognition system development.

  • Spatial audio implementation and 3D sound design integration.

  • Cross-platform XR deployment and optimisation techniques.


User Interface & Experience Development:

  • Advanced Unity UI (uGUI) development for both traditional and XR interfaces.

  • Spacial UI design and implementation for immersive environments.

  • Integration of gamification elements and learning progress indicators.


Performance Optimisation & Deployment:

  • Mobile XR performance profiling and optimisation techniques.

  • Asset bundle management and dynamic content loading systems.

  • Memory management and garbage collection optimisation for XR.

  • Cross-platform build pipeline configuration and automation.

  • Version control systems (Git) and collaborative development workflows.


Learning Analytics & Assessment Integration:

  • Implementation of learning objective tracking and measurement systems.

  • Biophysiological data integration (Empatica E4, Muse Research devices).

  • Real-time performance analytics collection and transmission.

  • Bloom's taxonomy-aligned assessment framework implementation.


Output

XR Application Development:

  • Cross-platform VR applications optimised for Pico devices.

  • Mixed Reality experiences with seamless environment blending and interaction.

  • Responsive UI wrapper systems that adapt to different interaction modalities.

  • Performance-optimised applications.


Integration & Connectivity Systems:

  • Real-time data synchronisation between Unity applications and cloud infrastructure.

  • API integration layers connecting Unity clients with microservices architecture.

  • WebSocket implementation for live collaboration and real-time updates.

  • Secure authentication and session management integration.


User Experience & Interface Implementation:

  • Intuitive spatial interfaces following XR design best practices.

  • Accessibility features ensuring inclusive design for diverse user capabilities.

  • Gamification mechanics that enhance learning engagement and motivation.

  • Responsive design systems that work across desktop, mobile, and XR platforms.


Analytics & Assessment Tools:

  • Learning analytics collection systems integrated with Unity gameplay.

  • Real-time performance measurement and feedback mechanisms.

  • Biophysiological data integration and visualisation components.

  • Comprehensive logging and debugging systems for quality assurance.


Documentation & Collaboration:

  • Technical documentation for Unity development standards and practices.

  • Code review and quality assurance protocols for team collaboration.

  • Knowledge transfer materials for ongoing development and maintenance.

  • Integration guides for connecting Unity applications with platform ecosystem.


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